attheendofthegame: (Default)
lune "an advantage!" clairobscur ([personal profile] attheendofthegame) wrote2026-01-04 07:24 am

[ edictum app ]

Player: Emm
Contact: [plurk.com profile] sprucemoose
Age: 30+
Pronoun: she/her
Timezone: EST

Current Characters: n/a
Character Name: Lune
Character Canon: Clair Obscur: Expedition 33
Canon Point: the end of Act 2, following the final gommage
Age: 32

Crime: Negligent homicide. There was no way for Lune to know that leading the 33s to land on that beach would immediately result in most of their deaths, but she still blames herself for it. She's the one who spent what was probably months going through every old record she could find to chart the course taken by the very first Expedition, and convinced the 33s' commander to follow it. Moreover, she was instrumental in defeating the Paintress, thereby allowing the final gommage to occur that wiped out everyone in Lumière. After a lifetime spent trying to protect and save her people, she inadvertently caused all their deaths.

Background: Wiki.

Personality: "My only value to them:" Lune says of her parents, "not as a daughter, but as a backup plan for their legacy." Whether her assessment of her parents is accurate or fair, Lune has shaped her entire life, worldview, and personality, every decision she's ever made and every relationship she's ever had, around her parents' perceived lack of affection and the thing they drilled into her from childhood: nothing in life matters, not love, not family, not the future, next to the mission.

From her parents, Lune learned to be cold, emotionless, and rational. She often comes across as aloof, unwilling or unable to handle anybody's emotions, especially her own. When Léo dies brutally right in front of her, she refuses to even acknowledge it; at Gustave's makeshift funeral, the only words of farewell she has for her friend are, "Rest easy. You can leave [the mission] to us." She's guarded, skeptical, always looking for a trap or a trick when she doesn't understand what's going on. Information is always key, and she acts like every problem can be solved with enough information, by asking the right questions, by being sufficiently logical. Lune is always in her head, never allowing herself to lead with her heart or her gut. Her closest friend is Tristan, who she grew up with, and even he feels like she's emotionally distant, telling Gustave that she "doesn't like personal questions."

From her parents, Lune also learned to put the mission ahead of everything else. She and Sciel had some sort of intense, close relationship – at least for one night – before Lune started avoiding Sciel. As she says, she had to focus on the mission to the exclusion of all else; she couldn't allow herself "distractions." Friends and romance fell by the wayside in service of work. Early on, she says that "the future of Lumière is more important than any individual life." While this is broadly about all the Expeditioners who have been killed in pursuit of defeating the Paintress, it could just as easily be about Lune herself: she's sacrificed whatever life she might have had, whatever relationships she might have had, to single-mindedly pursue her parents' mission of saving Lumière.

Even when good things happen to her, she rarely takes the time to celebrate or enjoy it, always moving on to the next task that needs doing, the next step of the plan. She's driven, focused, or, as Verso puts it, "intense and obsessed." She rigidly adheres to protocol above all else, using it to justify her refusal to engage emotionally or her skepticism or her need to keep moving. She has very little emotional framework through which to make sense of the world and the insane things happening to her, so she makes sense of them through the framework of the protocol. Part of that is the various catchphrases the Expeditioners frequently repeat ("learn from those who came before, lay the trail for those who come after," "when one falls, we continue," "tomorrow comes"), mantras repeated over and over by no one more than Lune. They give a structure to the world, helping to make sense of it for someone like Lune who is too rigid to just go with the flow and take things as they come.

Despite all that, no matter how cold and rigid and rule-following she can be, Lune cares deeply. She feels everything – pain, loss, love – and is as guided by those feelings as much as she is by all the rules she has in place to avoid contending with them.

She cares about the people of Lumière, and genuinely wants to save them. She's as horrified as anybody by the mountains of corpses on the battlefield, she loves Gustave and is as affected by his death as Maelle and Sciel, she's as protective and supportive of Maelle as the rest of the party. When Gustave dies, her reaction is to discuss the next steps of the plan not because she doesn't care about him or because she's eager to simply move and and forget him, but because she's devastated by his loss and terrified of dying without completing her life-long mission, and doesn't know how to express those things.

She loves exploring the Continent. She's absolutely delighted to learn that all the stories she grew up with are real, and she can actually meet and interact with gestrals. When she meets Noco for the first time, she's like a kid in a candy shop. She's enthralled by Flying Waters. She's curious and excited about the grandis. She wants to speak with and learn about the white nevrons, and scolds Gustave for being too aggressive and wanting to kill the creatures they encounter rather than try to understand them. She's full of wonder and curiosity and a desire to see the world and experience new things.

And then there's her real passion: music. She's got a creative, artistic side that was never nurtured (her parents called her music "frivolous"), but which she's tried to pursue all the same. Playing and writing music is one of the few things she'll indulge in when she has a moment of free time; it's the only thing she's ever doing other than working and writing notes.

Ultimately, Lune is a soft person in a hard shell. She's loyal, caring, and protective, curious and enthusiastic, even playful on occasion. She's honest, and she values and expects honesty in others. She dead stubborn and determined. She can be surprisingly thoughtful when the people she cares about are hurting, even as she blames herself for failings beyond her control, holds herself to impossibly high standards, and shuts herself off from her friends and her feelings in order to achieve her goals.


Abilities:
» Researcher/Scientist. It's not specified what type of science, specifically, Lune does, but we know she's studied geography and some history, at least a little engineering, and how chroma and pictos work. Given that she's spent a lifetime preparing for the Expedition, she's probably studied a little bit of everything that would be useful for that.

» Survival Skills. Also in preparation for the Expedition, Lune most likely trained in at least rudimentary survival skills, such as foraging, finding or making basic shelter, things like that. She can also rock climb (with the help of previously-placed handholds) and is generally very physically fit.

» Songwriter/Guitarist. What it says on the tin. Lune loves music and she plays guitar and writes her own songs.

» Magic. The life force of Lune's world is called chroma, which all humans have and can learn to manipulate. This is done through the use of pictos, which Lune has grafted onto her skin in the form of elaborate tattoos. These pictos grant her a variety of abilities:
» Storing items in hammerspace and then summoning those items at will. The items can be as small as a pencil or as big and heavy as a grand piano.

» Creating light in the form of a small ball of chroma that hovers over the hand and illuminates a small area.

» Floating/hovering. Lune can't properly fly, but she can float/hover up to about 3-5ft off the ground.

» Elemental magic. Lune has a basic level of control over ice, lightning, earth, and fire. This not only allows her to hurl these things around in combat, but to perform mundane tasks like lighting a campfire by waving her hand over some kindling.

She also has healing magic and the ability to revive someone from 0HP (which is most likely the equivalent of stabilizing/resuscitating someone who is badly injured but not actually dead, since people die in the course of the story and there's no indication that Lune can resurrect them).

She has a weapon that captures "elemental stains," which she uses to enhance her abilities. Without the weapon and stains, her abilities will be weakened: some will cost more mana, others will do less damage, others that require specific stains will be impossible to use at all.

Samples: one, two

Questions: n/a